About the project

​Why Game literacy and learning

​​Learning with games in classes is key to learn lifetime best learning. We can say that games can be used in any classroom, across almost every learning area because educational games are a great tool for building foundation in all lessons even math and language skills that today’s school curriculum requires. This method is used for creating innovative teaching approaches that are able to challenge youngesters. Up to now, as the need analysis of all project partner countries‘ local context showed, the curricula give little space for teaching with games in classes: games are not used in well enough during education at schools, just as cross-sectional topic or offered as optional when teaching. Survey is distributed in all Project partner schools showed less games used in classes during teaching topics, and great ammount of time spent traditional teaching methods.

The main objectives
we would like to achieve

To exchange, share and benefit from good practices in the area of integrating variety of Games in the educational process.

To create a sustainable game-based and game literacy enhancing learning environment in our schools.

​To equip students with critical thinking skills in relation with learning issue (ability for evaluating, analyzing and understanding) in order to become critical and responsible during learning activities.